Flex Video Tip - Defining Component Namespaces
Description: In this lesson, learn how to create a define the namespace for a custom layout or component.
Description: In this lesson, learn how to create a define the namespace for a custom layout or component.
Description: By default, a Flex application will run at 24 frames-per-second (FPS). This short tip will show you how to change this default setting.
This lesson is part of the Getting Primitive with Data Types series:
This is a part 2 of lesson 27. Here we focus on sharing components and code with Shared Libraries.
Click here to visit article.
This lesson is part of the Getting Primitive with Data Types series:
Shared Libraries are not widely discussed but can be an invaluable resource to you when builing Rich Internet applications. In the first part of this lesson we will go over some techniques to creating optimal shared libraries. We will also discuss the advantages of shared libraries and some things to be prepared for when using them.
Click here to visit article.
This lesson is part of the Getting Primitive with Data Types series:
This is continuation of Lesson 26. We focus here on error handling and loading classes from compiled SWFs.
This lesson is part of the Getting Primitive with Data Types series:
We will briefly look at storing and accessing data in MovieClips. This will prepare us for our next lesson, storing data in a SWF. I also decided to treat you to more than just learning about storing properties and functions inside of a MovieClip. We go over class definitions, properties, functions and how to switch MovieClip parents (not joking!) without losing data and maintaining our state between parent switching. A real treat for those who have previously thought this was impossible!
Click here to visit article.
This lesson is part of the Getting Primitive with Data Types series:
We will briefly look at storing and accessing data in MovieClips. This will prepare us for our next lesson, storing data in a SWF. I also decided to treat you to more than just learning about storing properties and functions inside of a MovieClip. We go over class definitions, properties, functions and how to switch MovieClip parents (not joking!) without losing data and maintaining our state between parent switching. A real treat for those who have previously thought this was impossible!
Click here to visit article.
This lesson is part of the Getting Primitive with Data Types series:
I am really excited to share this class with you. It allows to serialize and deserialize an object to an xml back to an object. Create about 3 years ago, this has existed as a main stable in my class repository for building applications, storing and retrieving data from files and servers. I hope it benefits you as much as it has me. This XML to Object class if very different from others out there. We will go over the basics on how to use it and deploy successful conversions both from XML files and Native Flash Objects.
Click here to visit article.
This lesson is part of the Getting Primitive with Data Types series:
We will go over the advantages to creating an ID tag in your XML and how to use this when you which to access data quickly from your XML structure.
This lesson is part of the Getting Primitive with Data Types series:
CDATA allows you to have unsupported characters in your XML. We will go over how to use the CDATA tag an how the XML Class handles it in ActionScript.